Software and Hardware Support
Full use and enjoyment of Firsthand VR applications requires an appropriate VR-ready computer and a compatible VR display. An under-powered computer or low quality VR display can significantly degrade the experience.
Firsthand software is tested and supported only on the following hardware and software platforms:
Supported Operating System: Windows 10
(MacOS is not supported at this time)
Minimum System Requirements
- VR-ready laptop or desktop PC
- Windows 10 Home or Pro
- Minimum CPU – Intel Core i5 6400 (SkyLake)
- GPU: NVIDIA GeForce GTX 970 for desktop or GTX 1060 for notebook (GTX 1070 or better recommended)
- RAM: 8GB (16 GB recommended)
- HTC Vive® or Oculus Rift®
Optional Hardware Components
Firsthand software has also been tested and works with NVidia GeForce GTX 970(desktop), 980(desktop), 980Ti, 1060, 1070, & 1080 GPUs. Other graphics cards may work, but are unsupported.
On Oculus Rift Cool! can be used with the XBox Controller, but the experience is much enhanced by use of Oculus Touch Controllers. A Scosche Rhythm+ heart rate monitor and Ant+ USB receiver are required for biosensor capability and are included in the GlowPack. A Leap Motion Controller with the Universal VR Developer Mount is required to run Glow! and is also included in the GlowPack.
How to Setup Firsthand Software
Register Your Software
Register your purchase at: www.firsthand.com/account-register. There you can create a login that gives you access to the software downloads. If you already have an existing account, login at: www.firsthand.com/account-login.
Download Your Software
- If you don’t yet have a license file, download the System ID Generator utility at: firsthand.com/downloads-licensegen/#license
- If you already have a software license, download your VR software at: firsthand.com/downloads-licensegen/#software
Install Your License
After you have registered online we will send you a license as an email attachment. For each machine you have licensed, you will receive one license file for all your Firsthand software.
Place a copy of the license into the top level of EACH Firsthand VR Application folder. Here is an example.
* IMPORTANT: There must be only one license file in each application folder. If you ever need to update your license you must remove the old license from the folder.
Run the Software
CLICK on the application icon to start the VR experience. Depending on the speed of your VR-Ready computer, it may take a little time to launch the VR application.
Make sure all VR hardware is connected properly and all software & graphics drivers are up to date. See the Hardware Connection and Troubleshooting section for more information.
Minimum VR System Requirements for Firsthand Software
Full use and enjoyment of Firsthand VR applications depends upon your use of an appropriate VR-ready computer and a compatible VR display. An underpowered computer or low quality VR display can significantly degrade your VR experience. Our software is tested and supported only on the following hardware and software platforms:
Minimum System Requirements
VR-Ready Laptop or Desktop PC
– Recommended CPU – Intel Core i7 Skylake or newer (Intel Core i5 2016 or newer may also support VR)
– Supported Graphics Cards: Nvidia GeForce GTX 970*, 980*, 980Ti, 1060, 1070, 1080, 1080Ti
– RAM: 8GB minimum, 16 GB recommended
– Windows 10 Home or Pro
*Mobile versions of 9xx GPUs (970M, 980M) are not supported.
– Supported VR headset: HTC Vive® or Oculus Rift®
– Supported Controllers: Vive controllers, XBox Controller (Oculus), Oculus Touch, mouse, Leap Motion (for GLOW!)
– Supported Biosensors: Scosche Rhythm+ and Ant+ (for GLOW!)
Product Warranty - Refund Policy
Firsthand warrants for a period of ninety (90) days from the installation date of the Initial Version (the “Warranty
Period”) that the Software, unless modified by Licensee, and the accompanying media, will perform the
functions described in the Documentation in all material respects when installed on the Computer(s) and
operated on the platform specified by Firsthand. This warranty shall not apply with respect to (i) altered,
damaged or modified Software; (ii) Software that is not the then-current version; (iii) Software problems
caused by Licensee’s negligence, hardware malfunction or other causes beyond the control of Firsthand; or (iv)
Software installed in an operating environment or in a hardware environment for which the Software has not
been licensed. Firsthand does not warrant that the Software will meet Licensee’s requirements, that the
Software will operate in the combinations which Licensee may select for use, that the operation of the
Software will be uninterrupted or error-free, or that all Software errors will be corrected.
All purchases of Firsthand Applications are final and non-refundable. No returns will be accepted. Products
downloaded to or shipped out of The United States of America are sold as-is and shall be covered by no
Firsthand Applications must be used on supported hardware systems as described in this Agreement. Failure to
use the Applications on unsupported hardware will not be accepted as grounds for any refund.
Your total price will include the price of the product plus any applicable sales tax; such sales tax is based on
the bill-to address and the sales tax rate in effect at the time of purchase.
Prices for products offered at this web site may change at any time. No guarantee is provided of price
protection or refunds in the event of a price reduction or promotional offering.
If a product becomes unavailable following a transaction but prior to download, your sole remedy is a
refund. If technical problems prevent or unreasonably delay delivery of your product, your exclusive and
sole remedy is either replacement or refund of the price paid, as determined by Firsthand.
Any claim submitted under this warranty must be submitted in writing to Firsthand within the Warranty Period.
Firsthand’s sole and exclusive obligation for warranty claims shall be, at its option, to (i) replace the defective
Software or media with Software or media that conforms to the above warranty, (ii) provide a workaround,
or (iii) return the applicable license fees paid to Firsthand prorated over a twelve-month period from the Effective
Date for the number of quarters or fractions thereof during which the Software was used by Licensee.
GLOW Hardware Setup: Leap, Scosche, Ant+
GLOW! Required Hardware
- VR-Ready computer
- Supported VR headset (HTC Vive, Oculus)
- Leap Motion Controller
- Scosche Rhythm+
- ANT+ USB Stick
See the Hardware Support Section above for detailed instructions.
COOL! Vive Controllers
Launch COOL! by double clicking the icon on your computer.
When COOL! first starts you be transported to the Star Field. In the center of the Star Field you will see the COOL! logo directly in front of you. If the COOL! logo is not centered in front of you, we recommend you recalibrate your VR system according to the instructions from the VR display manufacturer.
The Star Field is a giant playground to help you set up your system and practice using the controls.
PLAYING IN COOL! WITH THE GAME CONTROLS
The following describes playing COOL! with the HTC Vive hand controllers. We suggest all users read this section, and check the notes below for regarding other controllers and input systems.
HTC Vive Controllers: In COOL! you will use the TRIGGER (#7 in the illustration below) on each of the HTC Vive’s two game controllers. One controller will throw magic bubbles, the other throws rainbow trout, a.k.a. Fish.
HINT: People have a lot of fun throwing the fish and bubbles straight up above them and watching them fall. Try hitting the bubbles with the fish….or just groove on watching them fall into the abyss.
STARTING THE JOURNEY (GRIP BUTTON)
When you’re ready to start the COOL! Journey, press any of the GRIP buttons (#8) on both controllers. Note: Any of the individual level screen-buttons also start the journey.
COOL! is a playground of playful otters, dancing flames and caves of surprises. HINT: The more you throw the more fun you have.
You’ll notice that if you pull the TRIGGER and hold it, a set of concentric rings appear. This is Turbo Mode – and gives you superpowers to launch your fish into the next dimension.
Changing Display Modes
CHANGING THE VR DISPLAY MODES
Choose from three VR display modes:
- HMD: (HTC Vive, Oculus CV-1)
- Over-Under Stereo (for specialized 3D displays)
- Screen (No VR helmet)
Use the Settings Interface in your application to set the VR Display Mode. You view and operate the Setting Interface from your computer monitor – it will not appear in the VR helmet display. Press the ENTER key to show and hide the Settings Interface.
Click on the Settings Icon in the top left corner. This will open the settings window. Choose a display mode and close the window.
Setting the Monitor Display
If you wish to adjust the window size, resolution and quality of the video output for COOL! press and hold the CONTROL key immedately after you click the icon the launch the application.
• Windowed checkbox: when the checkbox is checked the application runs in Windowed mode. Uncheck the box to run the application in full-screen.
• Quality: Increase system performance by reducing the quality level.
• Resolution: Adjust the resolution to match your computer monitor. This should not be below 1280×720. On touch-screens, set the size to the minimum resolution (1280×720) in order to have the largest screen button size.
Custom Music (Cool Only)
USE YOUR OWN MUSIC FILES
COOL! allows you to use music files from your personal library. Select the CUSTOM MUSIC checkbox (located under the Music Volume Control). Put your music files in the /Music folder. The music file must be in WAV format. This feature is unsupported, so we hope you have fun with it, but we won’t respond to inquires on this topic.